MARINENSI, GIADA
 Distribuzione geografica
Continente #
AS - Asia 853
NA - Nord America 596
EU - Europa 484
SA - Sud America 188
AF - Africa 25
OC - Oceania 4
Continente sconosciuto - Info sul continente non disponibili 1
Totale 2.151
Nazione #
US - Stati Uniti d'America 556
SG - Singapore 207
IT - Italia 190
CN - Cina 167
BR - Brasile 142
VN - Vietnam 114
BD - Bangladesh 104
HK - Hong Kong 95
FR - Francia 82
KR - Corea 67
DE - Germania 57
GB - Regno Unito 38
FI - Finlandia 30
AR - Argentina 19
IN - India 18
CA - Canada 17
PL - Polonia 14
EC - Ecuador 13
ID - Indonesia 13
TR - Turchia 13
MX - Messico 11
NL - Olanda 10
AT - Austria 9
RU - Federazione Russa 8
SE - Svezia 7
ES - Italia 6
JP - Giappone 6
MY - Malesia 6
PK - Pakistan 6
IQ - Iraq 5
MA - Marocco 5
PY - Paraguay 5
UZ - Uzbekistan 5
ZA - Sudafrica 5
BE - Belgio 4
CZ - Repubblica Ceca 4
GR - Grecia 4
IE - Irlanda 4
TN - Tunisia 4
AE - Emirati Arabi Uniti 3
AU - Australia 3
CO - Colombia 3
CR - Costa Rica 3
DZ - Algeria 3
EG - Egitto 3
HN - Honduras 3
IR - Iran 3
PT - Portogallo 3
SA - Arabia Saudita 3
AZ - Azerbaigian 2
BO - Bolivia 2
CL - Cile 2
DK - Danimarca 2
DO - Repubblica Dominicana 2
LT - Lituania 2
LV - Lettonia 2
NO - Norvegia 2
NP - Nepal 2
PH - Filippine 2
SN - Senegal 2
UA - Ucraina 2
UY - Uruguay 2
AM - Armenia 1
AO - Angola 1
BY - Bielorussia 1
CW - ???statistics.table.value.countryCode.CW??? 1
CY - Cipro 1
EE - Estonia 1
GE - Georgia 1
GT - Guatemala 1
IL - Israele 1
JO - Giordania 1
KE - Kenya 1
KG - Kirghizistan 1
KZ - Kazakistan 1
LB - Libano 1
LK - Sri Lanka 1
MT - Malta 1
NG - Nigeria 1
NZ - Nuova Zelanda 1
PA - Panama 1
PS - Palestinian Territory 1
SI - Slovenia 1
SV - El Salvador 1
TH - Thailandia 1
TM - Turkmenistan 1
TT - Trinidad e Tobago 1
Totale 2.151
Città #
San Jose 115
Hong Kong 94
Ashburn 89
Singapore 82
Seoul 64
Rome 59
Beijing 48
Ho Chi Minh City 46
Chicago 43
Council Bluffs 31
Paris 26
Helsinki 24
New York 24
Hanoi 19
London 19
Boardman 16
Frankfurt am Main 15
Los Angeles 15
São Paulo 13
Hillsboro 12
West Jordan 12
Florence 11
Dallas 10
Munich 10
Pisa 10
Naples 9
Palermo 9
Warsaw 9
Milan 8
Stockholm 7
Mexico City 6
Nuremberg 6
Rio de Janeiro 6
Vienna 6
Ankara 5
Brasília 5
Corrientes 5
Düsseldorf 5
Guayaquil 5
Kuala Lumpur 5
Köseköy 5
Limburg an der Lahn 5
Orem 5
Pune 5
Quito 5
Sona 5
Thái Bình 5
Toronto 5
Turin 5
Athens 4
Brooklyn 4
Brussels 4
Buffalo 4
Da Nang 4
Guangzhou 4
Haiphong 4
Jakarta 4
Montreal 4
Reston 4
Tokyo 4
Arona 3
Belo Horizonte 3
Biên Hòa 3
Blumenau 3
Bắc Giang 3
Charlotte 3
Chennai 3
Curitiba 3
Dalseo-gu 3
Lauterbourg 3
Montesilvano Marina 3
Portsmouth 3
Salzgitter 3
San Francisco 3
St Petersburg 3
Aarhus 2
Agadir 2
Amsterdam 2
Baghdad 2
Baku 2
Bauru 2
Bondy 2
Boston 2
Brisbane 2
Brno 2
Dakar 2
Denver 2
Dhaka 2
Dourados 2
Erbil 2
Falkenstein 2
Fortaleza 2
Gdansk 2
Giza 2
Goiânia 2
Hanover 2
Houston 2
Hove 2
Hải Dương 2
Lahore 2
Totale 1.187
Nome #
A taxonomy and a proposal for a classification of serious games 98
InTouch: an innovative m-learning kit to improve non-routine skills 92
Gamification and game-based learning in higher education: a case study about teachers’ expectations 91
INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES 87
Evaluating Phillips’ Game Rewards Taxonomy: Implications for the Gamification Design 81
Exploring Higher Education Teachers’ Attitudes Towards Gamification 81
Students’ perspective of digital technologies in higher education 77
Fostering motivation through Gamification: Understanding the impact of different kind of rewards on learners' motivation in the framework of Self-Determination Theory 75
Higher education students’ perception of their learning outcomes: validation of a measurement scale 74
Gamification as a Strategy to Increase Student Engagement in Higher Education: Exploring Teachers’ Perspectives 72
The Chronicles of Knowledge: Learning with a Tabletop Game 69
Serious Games: a proposal of taxonomy based on the relationship between game and simulation 69
An intersectional study on student learning outcome perceptions 65
THE LEARNER’S JOURNEY: EXPLORING NARRATIVE-DRIVEN GAMIFIED FLIPPED LEARNING IN HIGHER EDUCATION 64
Understanding Stakeholder Perspectives: Towards the Design of a Serious Game for Positive Energy Districts 63
Integrare l'e-learning nei percorsi formativi aziendali: un'opportunità per accrescere il valore del know-how interno 60
Appling game-based learning principles to the design of a Massive Open Online Course (MOOC): the TECLO project approach 58
From theory to practice: A systematic literature review of Gamified Flipped Learning in higher education 58
Creating e-learning History of Art courses in Higher Education 58
DRIVERS AND BARRIERS TO THE ADOPTION OF GAMIFICATION TO SUPPORT LOCAL ADMINISTRATORS IN POSITIVE ENERGY DISTRICTS IMPLEMENTATION: AN ITALIAN CASE STUDY 56
Tra ambienti ed esperienze di apprendimento: il digitale come possibilità 54
EXPERIENCES AND EFFECTS OF FLIPPED LEARNING ON FASHION, TEXTILES AND CLOTHING EDUCATION: A SYSTEMATIC LITERATURE REVIEW 54
Optimizing User Experience in Amusement Parks and Enhancing their Active Role in Urban Spaces through New Technology 54
The role of narrative in educational gamification. Findings from a case study 52
Sul serio o per gioco Potenzialità e limiti dei serious game in campo educativo 47
Combining Gamification and Flipped Classroom to improve students' engagement in Higher Education 47
Il ruolo degli e-tutor nei percorsi formativi in e-learning: l'esperienza dell'Agenzia delle Entrate 47
A ludic/narrative interpretation of the willingness to repeatedly play mobile serious games. International Journal On Advances in Networks and Services 42
Vero come Loro: un serious game sulla lotta alla contraffazione 39
Towards Human-Game Interaction (HGI) 38
[email protected] 3.6 programma Operativo Nazionale Ricerca e Competitività 2007-2013 37
True Hunters. A Serious Game against counterfeiting 37
Gamification in higher education: a self-determination theory perspective on the reward system 36
Progettare soluzioni di lifelong learning mediante l'utilizzo di serious games per device mobili: l'esperienza InTouch 34
DESIGNING A NARRATIVE-DRIVEN GAMIFIED PLATFORM TO FOSTER SUSTAINABILITY IN THE TEXTILE AND CLOTHING SECTOR: THE IN4SUSTAIN CASE STUDY 32
Soluzioni di mobile playful learning in ambito museale 29
Understanding Stakeholder Perspectives: Towards the Design of a Serious Game for Positive Energy Districts 26
A tool for gauging factors in university students’ career perspectives 22
Adopting gamification as a strategy to support students’ motivation in Higher Education: the teachers’ role 18
Narrazione, regole e relazioni: i giochi di ruolo da tavolocome catalizzatori delle dinamiche sociali 14
Migliorare il coinvolgimento nei corsi Moodle attraverso la gamification narrativa: Il caso di The Chronicles of Knowledge 7
Totale 2.214
Categoria #
all - tutte 12.556
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 12.556


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2022/202341 0 0 0 3 4 0 0 0 2 6 23 3
2023/2024128 16 9 0 4 3 7 16 24 2 22 7 18
2024/2025519 2 16 0 17 24 100 77 16 99 54 82 32
2025/20261.526 98 76 176 199 153 67 107 144 135 131 95 145
Totale 2.214