MARINENSI, GIADA
 Distribuzione geografica
Continente #
AS - Asia 749
NA - Nord America 495
EU - Europa 419
SA - Sud America 185
AF - Africa 25
OC - Oceania 4
Continente sconosciuto - Info sul continente non disponibili 1
Totale 1.878
Nazione #
US - Stati Uniti d'America 467
SG - Singapore 206
CN - Cina 159
BR - Brasile 142
IT - Italia 131
VN - Vietnam 114
HK - Hong Kong 94
FR - Francia 80
KR - Corea 67
DE - Germania 56
GB - Regno Unito 35
FI - Finlandia 30
IN - India 18
AR - Argentina 16
BD - Bangladesh 15
PL - Polonia 14
EC - Ecuador 13
ID - Indonesia 13
TR - Turchia 13
CA - Canada 10
NL - Olanda 10
AT - Austria 9
MX - Messico 9
RU - Federazione Russa 8
SE - Svezia 7
ES - Italia 6
JP - Giappone 6
PK - Pakistan 6
IQ - Iraq 5
MA - Marocco 5
PY - Paraguay 5
UZ - Uzbekistan 5
ZA - Sudafrica 5
BE - Belgio 4
CZ - Repubblica Ceca 4
GR - Grecia 4
IE - Irlanda 4
MY - Malesia 4
TN - Tunisia 4
AE - Emirati Arabi Uniti 3
AU - Australia 3
CO - Colombia 3
DZ - Algeria 3
EG - Egitto 3
HN - Honduras 3
IR - Iran 3
PT - Portogallo 3
AZ - Azerbaigian 2
BO - Bolivia 2
CL - Cile 2
DK - Danimarca 2
DO - Repubblica Dominicana 2
LT - Lituania 2
LV - Lettonia 2
NO - Norvegia 2
PH - Filippine 2
SN - Senegal 2
UA - Ucraina 2
UY - Uruguay 2
AM - Armenia 1
AO - Angola 1
BY - Bielorussia 1
CR - Costa Rica 1
CW - ???statistics.table.value.countryCode.CW??? 1
CY - Cipro 1
EE - Estonia 1
GE - Georgia 1
GT - Guatemala 1
IL - Israele 1
JO - Giordania 1
KE - Kenya 1
KG - Kirghizistan 1
KZ - Kazakistan 1
LB - Libano 1
LK - Sri Lanka 1
MT - Malta 1
NG - Nigeria 1
NP - Nepal 1
NZ - Nuova Zelanda 1
PA - Panama 1
PS - Palestinian Territory 1
SA - Arabia Saudita 1
SI - Slovenia 1
TH - Thailandia 1
TM - Turkmenistan 1
TT - Trinidad e Tobago 1
Totale 1.878
Città #
San Jose 101
Hong Kong 93
Ashburn 82
Singapore 82
Seoul 64
Rome 50
Beijing 47
Ho Chi Minh City 46
Chicago 41
Council Bluffs 31
Paris 26
Helsinki 24
Hanoi 19
London 19
Boardman 15
Frankfurt am Main 15
São Paulo 13
Hillsboro 12
West Jordan 12
New York 11
Los Angeles 10
Munich 10
Pisa 10
Florence 9
Warsaw 9
Naples 7
Palermo 7
Stockholm 7
Nuremberg 6
Rio de Janeiro 6
Vienna 6
Ankara 5
Brasília 5
Düsseldorf 5
Guayaquil 5
Köseköy 5
Limburg an der Lahn 5
Orem 5
Pune 5
Quito 5
Sona 5
Thái Bình 5
Turin 5
Athens 4
Brooklyn 4
Brussels 4
Da Nang 4
Guangzhou 4
Haiphong 4
Jakarta 4
Mexico City 4
Montreal 4
Reston 4
Tokyo 4
Arona 3
Belo Horizonte 3
Biên Hòa 3
Blumenau 3
Bắc Giang 3
Chennai 3
Curitiba 3
Dallas 3
Dalseo-gu 3
Kuala Lumpur 3
Lauterbourg 3
Milan 3
Montesilvano Marina 3
Portsmouth 3
Salzgitter 3
San Francisco 3
St Petersburg 3
Aarhus 2
Agadir 2
Amsterdam 2
Baghdad 2
Baku 2
Bauru 2
Brisbane 2
Brno 2
Corrientes 2
Dakar 2
Dhaka 2
Dourados 2
Erbil 2
Falkenstein 2
Fortaleza 2
Gdansk 2
Giza 2
Goiânia 2
Hanover 2
Houston 2
Hove 2
Hải Dương 2
Lahore 2
Lajeado 2
Ludhiana 2
Luziânia 2
Marseille 2
Medellín 2
Montevideo 2
Totale 1.103
Nome #
A taxonomy and a proposal for a classification of serious games 97
Gamification and game-based learning in higher education: a case study about teachers’ expectations 88
InTouch: an innovative m-learning kit to improve non-routine skills 81
Evaluating Phillips’ Game Rewards Taxonomy: Implications for the Gamification Design 80
Students’ perspective of digital technologies in higher education 75
INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES 73
Higher education students’ perception of their learning outcomes: validation of a measurement scale 73
Fostering motivation through Gamification: Understanding the impact of different kind of rewards on learners' motivation in the framework of Self-Determination Theory 70
The Chronicles of Knowledge: Learning with a Tabletop Game 69
Exploring Higher Education Teachers’ Attitudes Towards Gamification 63
An intersectional study on student learning outcome perceptions 61
Integrare l'e-learning nei percorsi formativi aziendali: un'opportunità per accrescere il valore del know-how interno 58
Appling game-based learning principles to the design of a Massive Open Online Course (MOOC): the TECLO project approach 58
Gamification as a Strategy to Increase Student Engagement in Higher Education: Exploring Teachers’ Perspectives 58
From theory to practice: A systematic literature review of Gamified Flipped Learning in higher education 56
Creating e-learning History of Art courses in Higher Education 56
Optimizing User Experience in Amusement Parks and Enhancing their Active Role in Urban Spaces through New Technology 54
Serious Games: a proposal of taxonomy based on the relationship between game and simulation 54
Tra ambienti ed esperienze di apprendimento: il digitale come possibilità 53
Understanding Stakeholder Perspectives: Towards the Design of a Serious Game for Positive Energy Districts 53
DRIVERS AND BARRIERS TO THE ADOPTION OF GAMIFICATION TO SUPPORT LOCAL ADMINISTRATORS IN POSITIVE ENERGY DISTRICTS IMPLEMENTATION: AN ITALIAN CASE STUDY 52
EXPERIENCES AND EFFECTS OF FLIPPED LEARNING ON FASHION, TEXTILES AND CLOTHING EDUCATION: A SYSTEMATIC LITERATURE REVIEW 48
The role of narrative in educational gamification. Findings from a case study 48
Sul serio o per gioco Potenzialità e limiti dei serious game in campo educativo 47
Il ruolo degli e-tutor nei percorsi formativi in e-learning: l'esperienza dell'Agenzia delle Entrate 47
Combining Gamification and Flipped Classroom to improve students' engagement in Higher Education 45
A ludic/narrative interpretation of the willingness to repeatedly play mobile serious games. International Journal On Advances in Networks and Services 40
Vero come Loro: un serious game sulla lotta alla contraffazione 37
True Hunters. A Serious Game against counterfeiting 36
[email protected] 3.6 programma Operativo Nazionale Ricerca e Competitività 2007-2013 35
Progettare soluzioni di lifelong learning mediante l'utilizzo di serious games per device mobili: l'esperienza InTouch 32
Soluzioni di mobile playful learning in ambito museale 28
Gamification in higher education: a self-determination theory perspective on the reward system 25
A tool for gauging factors in university students’ career perspectives 19
Adopting gamification as a strategy to support students’ motivation in Higher Education: the teachers’ role 16
DESIGNING A NARRATIVE-DRIVEN GAMIFIED PLATFORM TO FOSTER SUSTAINABILITY IN THE TEXTILE AND CLOTHING SECTOR: THE IN4SUSTAIN CASE STUDY 16
Narrazione, regole e relazioni: i giochi di ruolo da tavolocome catalizzatori delle dinamiche sociali 12
Understanding Stakeholder Perspectives: Towards the Design of a Serious Game for Positive Energy Districts 9
Towards Human-Game Interaction (HGI) 7
THE LEARNER’S JOURNEY: EXPLORING NARRATIVE-DRIVEN GAMIFIED FLIPPED LEARNING IN HIGHER EDUCATION 7
Migliorare il coinvolgimento nei corsi Moodle attraverso la gamification narrativa: Il caso di The Chronicles of Knowledge 5
Totale 1.941
Categoria #
all - tutte 10.787
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 10.787


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2022/202341 0 0 0 3 4 0 0 0 2 6 23 3
2023/2024128 16 9 0 4 3 7 16 24 2 22 7 18
2024/2025519 2 16 0 17 24 100 77 16 99 54 82 32
2025/20261.253 98 76 176 199 153 67 107 144 135 98 0 0
Totale 1.941