MARINENSI, GIADA
 Distribuzione geografica
Continente #
EU - Europa 86
NA - Nord America 70
AS - Asia 69
OC - Oceania 2
Totale 227
Nazione #
US - Stati Uniti d'America 68
HK - Hong Kong 26
IT - Italia 25
SG - Singapore 24
FI - Finlandia 23
GB - Regno Unito 20
DE - Germania 10
TR - Turchia 7
CN - Cina 4
VN - Vietnam 3
AU - Australia 2
CA - Canada 2
CZ - Repubblica Ceca 2
GR - Grecia 2
AE - Emirati Arabi Uniti 1
CY - Cipro 1
KG - Kirghizistan 1
NL - Olanda 1
NO - Norvegia 1
PL - Polonia 1
PT - Portogallo 1
TH - Thailandia 1
TM - Turkmenistan 1
Totale 227
Città #
Hong Kong 26
Helsinki 23
Singapore 19
London 17
Boardman 13
Council Bluffs 12
West Jordan 12
Rome 11
Pisa 10
Chicago 6
Köseköy 5
Los Angeles 4
Ho Chi Minh City 3
Ankara 2
Athens 2
Brisbane 2
Brno 2
Falkenstein 2
Hanover 2
Hove 2
Ottawa 2
Ashburn 1
Ashgabat 1
Bishkek 1
Changsha 1
Częstochowa 1
Guangzhou 1
Munich 1
New York 1
Newark 1
Nicosia 1
Oslo 1
Totale 188
Nome #
Higher education students’ perception of their learning outcomes: validation of a measurement scale 31
A taxonomy and a proposal for a classification of serious games 30
Optimizing User Experience in Amusement Parks and Enhancing their Active Role in Urban Spaces through New Technology 26
The Chronicles of Knowledge: Learning with a Tabletop Game 24
Il ruolo del tutor di processo nei percorsi formativi in modalità e-learning: l'esperienza dell’Agenzia delle Entrate 23
INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES 22
Tra ambienti ed esperienze di apprendimento: il digitale come possibilità 19
An intersectional study on student learning outcome perceptions 19
Chapter 4 Students’ perspective of digital technologies in higher education 16
Gamification and game-based learning in higher education: a case study about teachers’ expectations 11
DRIVERS AND BARRIERS TO THE ADOPTION OF GAMIFICATION TO SUPPORT LOCAL ADMINISTRATORS IN POSITIVE ENERGY DISTRICTS IMPLEMENTATION: AN ITALIAN CASE STUDY 10
Fostering motivation through Gamification: Understanding the impact of different kind of rewards on learners' motivation in the framework of Self-Determination Theory 6
Evaluating Phillips’ Game Rewards Taxonomy: Implications for the Gamification Design 2
Understanding Stakeholder Perspectives: Towards the Design of a Serious Game for Positive Energy Districts 1
Totale 240
Categoria #
all - tutte 2.197
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 2.197


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2022/202341 0 0 0 3 4 0 0 0 2 6 23 3
2023/2024128 16 9 0 4 3 7 16 24 2 22 7 18
2024/202571 2 16 0 17 24 12 0 0 0 0 0 0
Totale 240