MARINENSI, GIADA
 Distribuzione geografica
Continente #
AS - Asia 871
NA - Nord America 665
EU - Europa 509
SA - Sud America 189
Continente sconosciuto - Info sul continente non disponibili 64
AF - Africa 26
OC - Oceania 4
Totale 2.328
Nazione #
US - Stati Uniti d'America 619
IT - Italia 213
SG - Singapore 208
CN - Cina 171
BR - Brasile 143
BD - Bangladesh 115
VN - Vietnam 115
HK - Hong Kong 95
FR - Francia 84
KR - Corea 67
DE - Germania 57
GB - Regno Unito 38
FI - Finlandia 30
AR - Argentina 19
CA - Canada 19
IN - India 19
PL - Polonia 14
EC - Ecuador 13
ID - Indonesia 13
TR - Turchia 13
MX - Messico 11
NL - Olanda 10
AT - Austria 9
RU - Federazione Russa 8
SE - Svezia 7
CR - Costa Rica 6
ES - Italia 6
JP - Giappone 6
MY - Malesia 6
PK - Pakistan 6
ZA - Sudafrica 6
IQ - Iraq 5
MA - Marocco 5
PY - Paraguay 5
UZ - Uzbekistan 5
BE - Belgio 4
CZ - Repubblica Ceca 4
GR - Grecia 4
HN - Honduras 4
IE - Irlanda 4
TN - Tunisia 4
AE - Emirati Arabi Uniti 3
AU - Australia 3
CO - Colombia 3
DZ - Algeria 3
EG - Egitto 3
IR - Iran 3
PT - Portogallo 3
SA - Arabia Saudita 3
AZ - Azerbaigian 2
BO - Bolivia 2
CL - Cile 2
DK - Danimarca 2
DO - Repubblica Dominicana 2
LT - Lituania 2
LV - Lettonia 2
NO - Norvegia 2
NP - Nepal 2
PH - Filippine 2
SN - Senegal 2
UA - Ucraina 2
UY - Uruguay 2
AM - Armenia 1
AO - Angola 1
BY - Bielorussia 1
CW - ???statistics.table.value.countryCode.CW??? 1
CY - Cipro 1
EE - Estonia 1
GE - Georgia 1
GT - Guatemala 1
IL - Israele 1
JO - Giordania 1
KE - Kenya 1
KG - Kirghizistan 1
KZ - Kazakistan 1
LB - Libano 1
LK - Sri Lanka 1
MT - Malta 1
NG - Nigeria 1
NZ - Nuova Zelanda 1
PA - Panama 1
PS - Palestinian Territory 1
SI - Slovenia 1
SV - El Salvador 1
TH - Thailandia 1
TM - Turkmenistan 1
TT - Trinidad e Tobago 1
Totale 2.265
Città #
San Jose 115
Hong Kong 94
Ashburn 93
Singapore 83
Seoul 64
Rome 62
Beijing 49
Ho Chi Minh City 46
Chicago 43
Council Bluffs 32
New York 26
Paris 26
Helsinki 24
Hanoi 19
London 19
Boardman 16
Frankfurt am Main 15
Los Angeles 15
Milan 15
São Paulo 13
Hillsboro 12
West Jordan 12
Florence 11
Dallas 10
Munich 10
Pisa 10
Naples 9
Palermo 9
Santa Clara 9
Warsaw 9
Stockholm 7
Buffalo 6
Mexico City 6
Nuremberg 6
Phoenix 6
Rio de Janeiro 6
Toronto 6
Vienna 6
Ankara 5
Brasília 5
Corrientes 5
Düsseldorf 5
Guayaquil 5
Kuala Lumpur 5
Köseköy 5
Limburg an der Lahn 5
Montreal 5
Orem 5
Pune 5
Quito 5
Sona 5
Thái Bình 5
Turin 5
Athens 4
Brooklyn 4
Brussels 4
Chennai 4
Da Nang 4
Guangzhou 4
Haiphong 4
Jakarta 4
Reston 4
San José 4
Tokyo 4
Arona 3
Belo Horizonte 3
Biên Hòa 3
Blumenau 3
Boston 3
Bắc Giang 3
Charlotte 3
Curitiba 3
Dalseo-gu 3
Denver 3
Lauterbourg 3
Montesilvano Marina 3
Newark 3
Portsmouth 3
Salzgitter 3
San Francisco 3
Seattle 3
St Petersburg 3
Aarhus 2
Agadir 2
Amsterdam 2
Baghdad 2
Baku 2
Baton Rouge 2
Bauru 2
Bondy 2
Brisbane 2
Brno 2
Dakar 2
Dhaka 2
Douai 2
Dourados 2
Erbil 2
Falkenstein 2
Fortaleza 2
Gdansk 2
Totale 1.228
Nome #
A taxonomy and a proposal for a classification of serious games 100
InTouch: an innovative m-learning kit to improve non-routine skills 96
Gamification and game-based learning in higher education: a case study about teachers’ expectations 93
INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES 91
Evaluating Phillips’ Game Rewards Taxonomy: Implications for the Gamification Design 84
Exploring Higher Education Teachers’ Attitudes Towards Gamification 82
Fostering motivation through Gamification: Understanding the impact of different kind of rewards on learners' motivation in the framework of Self-Determination Theory 78
Students’ perspective of digital technologies in higher education 78
Higher education students’ perception of their learning outcomes: validation of a measurement scale 76
Gamification as a Strategy to Increase Student Engagement in Higher Education: Exploring Teachers’ Perspectives 73
Serious Games: a proposal of taxonomy based on the relationship between game and simulation 71
The Chronicles of Knowledge: Learning with a Tabletop Game 70
THE LEARNER’S JOURNEY: EXPLORING NARRATIVE-DRIVEN GAMIFIED FLIPPED LEARNING IN HIGHER EDUCATION 70
An intersectional study on student learning outcome perceptions 66
Understanding Stakeholder Perspectives: Towards the Design of a Serious Game for Positive Energy Districts 66
Integrare l'e-learning nei percorsi formativi aziendali: un'opportunità per accrescere il valore del know-how interno 62
From theory to practice: A systematic literature review of Gamified Flipped Learning in higher education 61
Creating e-learning History of Art courses in Higher Education 59
Appling game-based learning principles to the design of a Massive Open Online Course (MOOC): the TECLO project approach 58
DRIVERS AND BARRIERS TO THE ADOPTION OF GAMIFICATION TO SUPPORT LOCAL ADMINISTRATORS IN POSITIVE ENERGY DISTRICTS IMPLEMENTATION: AN ITALIAN CASE STUDY 56
Optimizing User Experience in Amusement Parks and Enhancing their Active Role in Urban Spaces through New Technology 56
Tra ambienti ed esperienze di apprendimento: il digitale come possibilità 55
EXPERIENCES AND EFFECTS OF FLIPPED LEARNING ON FASHION, TEXTILES AND CLOTHING EDUCATION: A SYSTEMATIC LITERATURE REVIEW 55
The role of narrative in educational gamification. Findings from a case study 55
Combining Gamification and Flipped Classroom to improve students' engagement in Higher Education 50
Vero come Loro: un serious game sulla lotta alla contraffazione 50
Il ruolo degli e-tutor nei percorsi formativi in e-learning: l'esperienza dell'Agenzia delle Entrate 50
Sul serio o per gioco Potenzialità e limiti dei serious game in campo educativo 48
Towards Human-Game Interaction (HGI) 45
A ludic/narrative interpretation of the willingness to repeatedly play mobile serious games. International Journal On Advances in Networks and Services 44
[email protected] 3.6 programma Operativo Nazionale Ricerca e Competitività 2007-2013 39
True Hunters. A Serious Game against counterfeiting 39
Gamification in higher education: a self-determination theory perspective on the reward system 38
Progettare soluzioni di lifelong learning mediante l'utilizzo di serious games per device mobili: l'esperienza InTouch 35
A tool for gauging factors in university students’ career perspectives 35
DESIGNING A NARRATIVE-DRIVEN GAMIFIED PLATFORM TO FOSTER SUSTAINABILITY IN THE TEXTILE AND CLOTHING SECTOR: THE IN4SUSTAIN CASE STUDY 35
Soluzioni di mobile playful learning in ambito museale 31
Understanding Stakeholder Perspectives: Towards the Design of a Serious Game for Positive Energy Districts 30
Narrazione, regole e relazioni: i giochi di ruolo da tavolocome catalizzatori delle dinamiche sociali 20
Adopting gamification as a strategy to support students’ motivation in Higher Education: the teachers’ role 18
Migliorare il coinvolgimento nei corsi Moodle attraverso la gamification narrativa: Il caso di The Chronicles of Knowledge 10
Totale 2.328
Categoria #
all - tutte 14.213
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 14.213


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2022/202341 0 0 0 3 4 0 0 0 2 6 23 3
2023/2024128 16 9 0 4 3 7 16 24 2 22 7 18
2024/2025519 2 16 0 17 24 100 77 16 99 54 82 32
2025/20261.530 98 76 176 199 153 67 107 144 135 131 95 149
2026/2027110 49 61 0 0 0 0 0 0 0 0 0 0
Totale 2.328