Gamified Flipped Learning (GFL), a pedagogical approach that combines the methodology of flipped learning with gamification techniques, has gained increasing attention in recent years, particularly within the context of higher education. This systematic literature review aims to provide educators and researchers with a comprehensive understanding of how GFL has been implemented and with what results. Following the PRISMA guidelines, 26 studies were selected and analysed. The findings indicate that this research field is still evolving and exhibits a high degree of diversity, both in terms of implementation approaches and research methods. This high level of variability is indicative of the flexibility of the approach, but it also presents a challenge for educators wishing to implement it. In light of the aforementioned findings, a set of design principles derived from the analysis is proposed to guide effective GFL practice and assist educators in successfully adopting GFL strategies.

From theory to practice: A systematic literature review of Gamified Flipped Learning in higher education

GIADA MARINENSI
;
2024-01-01

Abstract

Gamified Flipped Learning (GFL), a pedagogical approach that combines the methodology of flipped learning with gamification techniques, has gained increasing attention in recent years, particularly within the context of higher education. This systematic literature review aims to provide educators and researchers with a comprehensive understanding of how GFL has been implemented and with what results. Following the PRISMA guidelines, 26 studies were selected and analysed. The findings indicate that this research field is still evolving and exhibits a high degree of diversity, both in terms of implementation approaches and research methods. This high level of variability is indicative of the flexibility of the approach, but it also presents a challenge for educators wishing to implement it. In light of the aforementioned findings, a set of design principles derived from the analysis is proposed to guide effective GFL practice and assist educators in successfully adopting GFL strategies.
2024
Teaching/Learning Strategies
Gamification
Game Elements
Active Learning
Educational Technology
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14085/26226
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