MARINENSI, GIADA
MARINENSI, GIADA
Dipartimento di Scienze Umane
A ludic/narrative interpretation of the willingness to repeatedly play mobile serious games. International Journal On Advances in Networks and Services
2015-01-01 Imbellone, A; Botte, B; Marinensi, G; Medaglia, Cm
A taxonomy and a proposal for a classification of serious games
2012-01-01 Stefania, Barca; Brunella, Botte; Marinensi, Giada; Matera, Claudia; Medaglia, CARLO MARIA
An intersectional study on student learning outcome perceptions
2023-01-01 Musella, F.; Marinensi, G.; Botte, B.
Appling game-based learning principles to the design of a Massive Open Online Course (MOOC): the TECLO project approach
2015-01-01 Imbellone, A; Marinensi, G; Botte, B; Medaglia, C M
Combining Gamification and Flipped Classroom to improve students' engagement in Higher Education
2020-01-01 Marinensi, G; Carbonell, M R
Creating e-learning History of Art courses in Higher Education
2013-01-01 Marinensi, G; Matera, C
DRIVERS AND BARRIERS TO THE ADOPTION OF GAMIFICATION TO SUPPORT LOCAL ADMINISTRATORS IN POSITIVE ENERGY DISTRICTS IMPLEMENTATION: AN ITALIAN CASE STUDY
2024-01-01 Marinensi, Giada; Botte, Brunella; Biancifiori, Sara; Caballero, Nicolas
Evaluating Phillips’ Game Rewards Taxonomy: Implications for the Gamification Design
2024-01-01 Botte, Brunella; Marinensi, Giada; Aarts, Henk; Bakkes, Sander; Veltkamp, Remco
EXPERIENCES AND EFFECTS OF FLIPPED LEARNING ON FASHION, TEXTILES AND CLOTHING EDUCATION: A SYSTEMATIC LITERATURE REVIEW
2022-01-01 Marinensi, Giada; Di Lallo, Matilde
Exploring Higher Education Teachers’ Attitudes Towards Gamification
2021-01-01 Marinensi, Giada; Romero Carbonell, Marc
Fostering motivation through Gamification: Understanding the impact of different kind of rewards on learners' motivation in the framework of Self-Determination Theory
2022-01-01 Botte, B.; Marinensi, G.
From theory to practice: A systematic literature review of Gamified Flipped Learning in higher education
2024-01-01 Marinensi, Giada; DI LALLO, Matilde; DE MATTEIS, Giancarlo; Pizolli, Riccardo; ROMERO CARBONELL, Marc
Gamification and game-based learning in higher education: a case study about teachers’ expectations
2023-01-01 Marinensi, Giada; Nirchi, Stefania; Romero Carbonell, Marc
Gamification as a Strategy to Increase Student Engagement in Higher Education: Exploring Teachers’ Perspectives
2024-01-01 Botte, Brunella; di Lallo, Matilde; Marinensi, Giada
Higher education students’ perception of their learning outcomes: validation of a measurement scale
2021-01-01 Botte, B.; Marinensi, G.; Musella, F.
Il ruolo degli e-tutor nei percorsi formativi in e-learning: l'esperienza dell'Agenzia delle Entrate
2012-01-01 Bianchino, Cinzia; Marinensi, Giada; Medaglia, CARLO MARIA; Ruozzi, Enrico
Inf@nziaDIGI.tales 3.6 programma Operativo Nazionale Ricerca e Competitività 2007-2013
2014-01-01 Marinensi, G; Medaglia, Cm
INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES
2024-01-01 Botte, Brunella; Marinensi, Giada; Malakuczi, Viktor; Vitaletti, Walter
Integrare l'e-learning nei percorsi formativi aziendali: un'opportunità per accrescere il valore del know-how interno
2011-01-01 Bianchino, Cinzia; Campanella, Antonio; Marinensi, Giada; Medaglia, CARLO MARIA; Ruozzi, Enrico
InTouch: an innovative m-learning kit to improve non-routine skills
2012-01-01 Botte, B; Marinensi, G; Medaglia, Cm; Putz, T