BERTACCHINI, FRANCESCA
 Distribuzione geografica
Continente #
NA - Nord America 333
AS - Asia 127
EU - Europa 86
Continente sconosciuto - Info sul continente non disponibili 84
Totale 630
Nazione #
US - Stati Uniti d'America 293
BD - Bangladesh 102
IT - Italia 80
CA - Canada 19
SG - Singapore 13
CN - Cina 7
CR - Costa Rica 5
GT - Guatemala 5
JM - Giamaica 4
GB - Regno Unito 2
HN - Honduras 2
IN - India 2
PR - Porto Rico 2
BH - Bahrain 1
BY - Bielorussia 1
EE - Estonia 1
HK - Hong Kong 1
IE - Irlanda 1
KR - Corea 1
NI - Nicaragua 1
SV - El Salvador 1
TT - Trinidad e Tobago 1
UA - Ucraina 1
Totale 546
Città #
Council Bluffs 31
San Jose 25
Santa Clara 20
Milan 14
Ashburn 12
Princeton 12
Rome 12
Los Angeles 10
New York 9
Singapore 9
Beijing 6
Buffalo 6
Guatemala City 5
Naples 5
Phoenix 5
San José 5
Cleveland 4
Dallas 4
Turin 4
Amantea 3
Blountville 3
Brooklyn 3
Montreal 3
Philadelphia 3
Bologna 2
Central Islip 2
Florence 2
Fonthill 2
Halethorpe 2
Houston 2
Jacksonville 2
Keene 2
Kingston 2
San Diego 2
Sogliano Cavour 2
The Bronx 2
Toronto 2
Worcester 2
Abbeville 1
Albuquerque 1
Altamonte Springs 1
Amarillo 1
Anaheim 1
Appleton 1
Atlanta 1
Bellwood 1
Bennettsville 1
Bowie 1
Bowmanville 1
Brescia 1
Brockton 1
Brossard 1
Brownsville 1
Calgary 1
Cambridge 1
Camporeale 1
Capitol Heights 1
Caraglio 1
Catania 1
Cedar Park 1
Cesena 1
Charleston 1
Charlotte 1
Chester 1
Chicago 1
Chilliwack 1
Choloma 1
Chula Vista 1
Collecchio 1
College Station 1
Columbia 1
Columbus 1
Concord 1
Corona 1
Dover 1
Dublin 1
East Hampton 1
Enfield 1
Euless 1
Ewing 1
Farmington 1
Fayetteville 1
Fredericton 1
Fullerton 1
Galesburg 1
Gastonia 1
Gattinara 1
Genoa 1
Green Bay 1
Greensboro 1
Greensburg 1
Greenville 1
Gresham 1
Gurugram 1
Harvey 1
High Springs 1
Highland 1
Homyel 1
Hong Kong 1
Humacao 1
Totale 303
Nome #
Using social media to identify tourism attractiveness in six Italian cities 35
Digital Cosmati 31
ImaginationTOOLS(TM): Made to play music 24
A Pilot Educational Framework for AI-Enhanced Digital Manufacturing and Reflective Skill Development 14
Sviluppare la creatività nella scuola primaria attraverso la costruzione di storie con il software Face3D Virtual Theatre 14
NEW TECHNOLOGIES FOR IMPROVING TOURISM STUDENTS TRAINING 14
Clustering Analysis to Profile Customers’ Behaviour in POWER CLOUD Energy Community 13
Active learning in a robotics laboratory with university students 12
Sistemi complessi: un viaggio tra arte e scienza 12
Digital Twins of Historical Psychotechnical Instruments: IoT-Driven Measurements for Medical Diagnostics, Research, and Education 11
E-Mote: An Emotion-Aware Teacher Training Framework Integrating Facs, AI, and VR 11
A Project Based Learning Approach for Improving Students’ Computational Thinking Skills 11
Creative-aesthetic product design and tools 10
ART INSIDE CHAOS. NEW ROUTES TO CREATIVITY AND LEARNING 10
Algorithms for Jewelry Industry 4.0 10
Abstract Shape Aesthetics: Contour, Complexity, Motion, and Individual Variability 10
Machine learning and points of interest: typical tourist Italian cities 9
Jewels from chaos: A fascinating journey from abstract forms to physical objects 9
Motivating the learning of science topics in secondary school: A constructivist edutainment setting for studying Chaos 9
A social robot connected with chatGPT to improve cognitive functioning in ASD subjects 9
Hamlet and Othello Wandering in the Web 9
Coding with Scratch: The design of an educational setting for Elementary pre-service teachers 8
A FACIAL EMOTIONS RECOGNITION APPLICATION FOR SUBJECTS WITH AUTISM SPECTRUM DISORDER 8
Creatività e musica: progettazione e implementazione di setting formativi basati sulle tecnologie educative 8
An emotional learning environment for subjects with Autism Spectrum Disorder 8
A VIDEO-MODELING SYSTEM FOR IMPROVING SOCIAL SKILLS AND LEXICON IN AUTISTIC SPECTRUM DISORDER CHILDREN 8
An educational robotics lab to investigate cognitive strategies and to foster learning in an arts and humanities course degree 8
An Educational Coding Laboratory for Elementary Pre-service Teachers: A Qualitative Approach 8
Brain-like large scale cognitive networks and dynamics 8
ImaginationTOOLS(TM). A 3D environment for learning and playing music 8
Modelling brain dynamics by Boolean networks 7
The genesis of Chua's circuit: Connecting Science, Art and Creativity 7
Modelling on Human Intelligence a Machine Learning System 7
Laboratorio per apprendere le competenze del 21° secolo: percorsi didattici con scratch per i futuri insegnanti della scuola primaria 7
Virtual Museum and Calabrian Cultural Heritage: projects and challenges 7
Bridging Educational Technologies and School Environment: implementations and findings from research studies 7
Emergence of linguistic-like structures in one-dimensional cellular automata 7
Learning in the smart city: A virtual and augmented museum devoted to chaos theory 6
NetConnect virtual worlds: results of a learning experience. 6
Musica, gioielli e forme architettoniche dal Caos: un'infinita varietà di modelli 6
Shopping with a robotic companion 6
Mid-sagittal plane detection for advanced physiological measurements in brain scans 6
Caos e Creatività: strumenti per l'Industria Culturale. Nuova civiltà delle macchine 6
Using Virtual Museums in education: tools for spreading Calabrian Cultural Heritage among today's youth 6
Using LEGO Mindstorms in Higher Education Cognitive strategies in programming a quadruped robotquadruped robot 6
The role of computer simulations in learning analytic mechanics towards chaos theory: a course experimentation 6
The Design and Usability of Music Software: The Case Study of ImaginationToolsTM 6
Complex interactions in one-dimensional cellular automata and linguistic constructions 6
Designing virtual worlds for learning history: The case study of netconnect project 6
Designing an educational music software using a student-centred strategy 6
Ambienti Immersivi 6
Discovery of regular domains in large DNA data sets 5
On the temporal spreading of the SARS-CoV-2 5
Implementing a New Class-Lab: Guidelines for Integrating Innovative Devices in Pre-Service Teachers' Practice 5
Learning Chaos in an Interactive Virtual Museum 5
Digital manipulation versus real one: learning and motivation in a case study on Storytelling 5
The predictive power of Social Media through Content Analytics to investigate the perception of University reality 5
Modelling on Human Intelligence a Machine Learning System 5
Toward the use of Chua's circuit in Education, Art and Interdisciplinary research: Some implementation and opportunities 5
ICTs and Smallholders: A Systematic Review of Case Studies and their Impact on ESG Outcomes 5
Virtual Humans in Education: some implementations from research studies 5
Modeling and recognition of emotions in manufacturing 5
Increase the accuracy in direct 3D-Printing of mathematical Patterns for smart manufacturing 5
Virtual Laboratories as hands-on settings in Science education: some educational tools in the learning of Theory of Complexity and Chaos 5
Preliminary study of an innovative method to increase the accuracy in direct 3D-Printing of NURBS objects 5
SARS-CoV-2 emerging complexity and global dynamics 5
Emergence of linguistic-like structures in one-dimensional cellular automata 5
DARWIN HAS COME BACK TO THE GALÁPAGOS ISLANDS: AN EDUCATIONAL JOURNEY TO DISCOVER BIOLOGICAL EVOLUTION 5
The development and application of an optimization tool in industrial design 4
Educational Virtual Scenario for LEarning Chaos and Complex Theories 4
Shaping the aesthetical landscape by using image statistics measures 4
Industry 4.0 Technologies in Tourism Education 4
Industry 4.0 technologies in tourism education: Nurturing students to think with technology 4
Looking at Educational Technologies through Constructivist School Laboratories: problems and future trends 4
Lesson Planning by Computational Thinking Skills in Italian Pre-service Teachers 3
The design and usability of music software: The case study of ImaginationTools 3
Exploring Individual Differences in Visuo-Tactile Preferences: Bottom-up versus Predefined Categories 3
Surfing Virtual Environment in the Galápagos Islands - Edutainment for improving the learning of STEAM 3
LEARNING THROUGH DRAMA: GUIDELINES FOR USING STORYTELLING AND VIRTUAL THEATRES IN CLASSROOMS 3
From science to art forms: exploring design, creativity and innovation through chaos physicalization 3
Making scientific topics simpler: a website for learning chaos 3
Knowledge sharing for Cultural Heritage 2.0: prosumers in a “digital agora” 3
Plexus: an interactive story telling system based on the small-world networks model 3
Digital interaction 2
Totale 630
Categoria #
all - tutte 11.254
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 11.254


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2025/2026283 0 0 0 0 0 0 0 0 0 0 118 165
2026/2027347 59 121 48 119 0 0 0 0 0 0 0 0
Totale 630