BERTACCHINI, FRANCESCA
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Nome #
Active learning in a robotics laboratory with university students 1
Learning in the smart city: A virtual and augmented museum devoted to chaos theory 1
Lesson Planning by Computational Thinking Skills in Italian Pre-service Teachers 1
The design and usability of music software: The case study of ImaginationTools 1
Coding with Scratch: The design of an educational setting for Elementary pre-service teachers 1
Digital Twins of Historical Psychotechnical Instruments: IoT-Driven Measurements for Medical Diagnostics, Research, and Education 1
The development and application of an optimization tool in industrial design 1
Surfing Virtual Environment in the Galápagos Islands - Edutainment for improving the learning of STEAM 1
Discovery of regular domains in large DNA data sets 1
Modelling brain dynamics by Boolean networks 1
The genesis of Chua's circuit: Connecting Science, Art and Creativity 1
Creative-aesthetic product design and tools 1
Shopping with a robotic companion 1
On the temporal spreading of the SARS-CoV-2 1
Implementing a New Class-Lab: Guidelines for Integrating Innovative Devices in Pre-Service Teachers' Practice 1
Modelling on Human Intelligence a Machine Learning System 1
Laboratorio per apprendere le competenze del 21° secolo: percorsi didattici con scratch per i futuri insegnanti della scuola primaria 1
Educational Virtual Scenario for LEarning Chaos and Complex Theories 1
Mid-sagittal plane detection for advanced physiological measurements in brain scans 1
ART INSIDE CHAOS. NEW ROUTES TO CREATIVITY AND LEARNING 1
A FACIAL EMOTIONS RECOGNITION APPLICATION FOR SUBJECTS WITH AUTISM SPECTRUM DISORDER 1
Caos e Creatività: strumenti per l'Industria Culturale. Nuova civiltà delle macchine 1
Learning Chaos in an Interactive Virtual Museum 1
Digital manipulation versus real one: learning and motivation in a case study on Storytelling 1
Using Virtual Museums in education: tools for spreading Calabrian Cultural Heritage among today's youth 1
Shaping the aesthetical landscape by using image statistics measures 1
Industry 4.0 Technologies in Tourism Education 1
LEARNING THROUGH DRAMA: GUIDELINES FOR USING STORYTELLING AND VIRTUAL THEATRES IN CLASSROOMS 1
Machine learning and points of interest: typical tourist Italian cities 1
Using LEGO Mindstorms in Higher Education Cognitive strategies in programming a quadruped robotquadruped robot 1
Jewels from chaos: A fascinating journey from abstract forms to physical objects 1
Clustering Analysis to Profile Customers’ Behaviour in POWER CLOUD Energy Community 1
The predictive power of Social Media through Content Analytics to investigate the perception of University reality 1
Creatività e musica: progettazione e implementazione di setting formativi basati sulle tecnologie educative 1
ImaginationTOOLS(TM): Made to play music 1
An emotional learning environment for subjects with Autism Spectrum Disorder 1
Industry 4.0 technologies in tourism education: Nurturing students to think with technology 1
A VIDEO-MODELING SYSTEM FOR IMPROVING SOCIAL SKILLS AND LEXICON IN AUTISTIC SPECTRUM DISORDER CHILDREN 1
The role of computer simulations in learning analytic mechanics towards chaos theory: a course experimentation 1
The Design and Usability of Music Software: The Case Study of ImaginationToolsTM 1
Modelling on Human Intelligence a Machine Learning System 1
An educational robotics lab to investigate cognitive strategies and to foster learning in an arts and humanities course degree 1
Sviluppare la creatività nella scuola primaria attraverso la costruzione di storie con il software Face3D Virtual Theatre 1
Toward the use of Chua's circuit in Education, Art and Interdisciplinary research: Some implementation and opportunities 1
From science to art forms: exploring design, creativity and innovation through chaos physicalization 1
Complex interactions in one-dimensional cellular automata and linguistic constructions 1
Motivating the learning of science topics in secondary school: A constructivist edutainment setting for studying Chaos 1
Making scientific topics simpler: a website for learning chaos 1
ICTs and Smallholders: A Systematic Review of Case Studies and their Impact on ESG Outcomes 1
Designing an educational music software using a student-centred strategy 1
Virtual Museum and Calabrian Cultural Heritage: projects and challenges 1
Bridging Educational Technologies and School Environment: implementations and findings from research studies 1
Digital interaction 1
Virtual Humans in Education: some implementations from research studies 1
An Educational Coding Laboratory for Elementary Pre-service Teachers: A Qualitative Approach 1
Brain-like large scale cognitive networks and dynamics 1
Modeling and recognition of emotions in manufacturing 1
Using social media to identify tourism attractiveness in six Italian cities 1
NEW TECHNOLOGIES FOR IMPROVING TOURISM STUDENTS TRAINING 1
Increase the accuracy in direct 3D-Printing of mathematical Patterns for smart manufacturing 1
Algorithms for Jewelry Industry 4.0 1
A social robot connected with chatGPT to improve cognitive functioning in ASD subjects 1
A Project Based Learning Approach for Improving Students’ Computational Thinking Skills 1
Virtual Laboratories as hands-on settings in Science education: some educational tools in the learning of Theory of Complexity and Chaos 1
Looking at Educational Technologies through Constructivist School Laboratories: problems and future trends 1
Knowledge sharing for Cultural Heritage 2.0: prosumers in a “digital agora” 1
Abstract Shape Aesthetics: Contour, Complexity, Motion, and Individual Variability 1
ImaginationTOOLS(TM). A 3D environment for learning and playing music 1
Preliminary study of an innovative method to increase the accuracy in direct 3D-Printing of NURBS objects 1
Plexus: an interactive story telling system based on the small-world networks model 1
Emergence of linguistic-like structures in one-dimensional cellular automata 1
SARS-CoV-2 emerging complexity and global dynamics 1
Emergence of linguistic-like structures in one-dimensional cellular automata 1
DARWIN HAS COME BACK TO THE GALÁPAGOS ISLANDS: AN EDUCATIONAL JOURNEY TO DISCOVER BIOLOGICAL EVOLUTION 1
Hamlet and Othello Wandering in the Web 1
Ambienti Immersivi 1
Totale 76
Categoria #
all - tutte 166
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 166


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2025/202676 0 0 0 0 0 0 0 0 0 0 76 0
Totale 76