In this paper we present an Edutainment VirtualWorld, organized in three interactive virtual scenarios. Eachscenario is devoted to a specific educational subject: the first oneis devoted to Charles Darwin’s journey, the second one to themixture of Art and Science, and the last one to the learning ofRobotics.Software characteristics design has the aim of facilitating andimproving the learning of STEAM (Science, Technology,Engineering, Mathematics and Art) topics, as well as learners’motivation

Surfing Virtual Environment in the Galápagos Islands - Edutainment for improving the learning of STEAM

Bertacchini F;
2015-01-01

Abstract

In this paper we present an Edutainment VirtualWorld, organized in three interactive virtual scenarios. Eachscenario is devoted to a specific educational subject: the first oneis devoted to Charles Darwin’s journey, the second one to themixture of Art and Science, and the last one to the learning ofRobotics.Software characteristics design has the aim of facilitating andimproving the learning of STEAM (Science, Technology,Engineering, Mathematics and Art) topics, as well as learners’motivation
2015
978-1-4799-7838-0
Virtual environments
Learning
Edutainment
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14085/61911
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