As serious games, as well as entertainment games, evolve along a continuum ranging from analog to digital, including hybrid solutions, the design and role of game interfaces have become increasingly complex and central to the player experience. This position paper proposes a conceptual shift, considering the interface not merely as a structural or aesthetic layer, but as a key mediator between game mechanics and the mental and emotional models formed by players during the game. Building on insights from previous research on interfaces and on player experience, we introduce the Human-Game Interaction (HGI) framework as a lens to systematically analyze how interfaces shape the player’s experience both in serious games and in entertainment games. By referencing design heuristics, the tripartition of the mind, and Gestalt principles, we argue for a holistic understanding of the interface and we offer new perspectives for cross-disciplinary research and practical applications, particularly in the design of serious games where usability and meaningful engagement are essential.

Towards Human-Game Interaction (HGI)

Brunella Botte
;
Giada Marinensi;
2026-01-01

Abstract

As serious games, as well as entertainment games, evolve along a continuum ranging from analog to digital, including hybrid solutions, the design and role of game interfaces have become increasingly complex and central to the player experience. This position paper proposes a conceptual shift, considering the interface not merely as a structural or aesthetic layer, but as a key mediator between game mechanics and the mental and emotional models formed by players during the game. Building on insights from previous research on interfaces and on player experience, we introduce the Human-Game Interaction (HGI) framework as a lens to systematically analyze how interfaces shape the player’s experience both in serious games and in entertainment games. By referencing design heuristics, the tripartition of the mind, and Gestalt principles, we argue for a holistic understanding of the interface and we offer new perspectives for cross-disciplinary research and practical applications, particularly in the design of serious games where usability and meaningful engagement are essential.
2026
Inglese
Sander Bakkes, Francesco Bellotti, Pierpaolo Dondio, Manuel Ninaus, Vanissa Wanick, Antonio Bucchiarone
Games and Learning Alliance. 14th International Conference, GALA 2025, Utrecht, The Netherlands, November 19–21, 2025, Proceedings
Contributo
International Conference on Games and Learning Alliance (GALA) 2025
1
414
419
6
9783032110428
9783032110435
https://link.springer.com/chapter/10.1007/978-3-032-11043-5_43
Springer Cham
Cham
SVIZZERA
Comitato scientifico
November 19–21, 2025
Utrecht, The Netherlands
Internazionale
Human-Computer Interaction, Player’s experience, Interface, Conceptual model, Human-Game Interaction
No
4
none
Botte, Brunella; Marinensi, Giada; De Rosa, Francesca; Rizzi, Alessandro
273
info:eu-repo/semantics/conferenceObject
4 Contributo in Atti di Convegno (Proceeding)::4.1 Contributo in Atti di convegno
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14085/57022
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