BOTTE, BRUNELLA

BOTTE, BRUNELLA  

Dipartimento di Scienze Umane  

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Titolo Data di pubblicazione Autore(i) File
A Practical Framework for Enhancing the Effectiveness of Gamification Taking into Account Personality Types in HEIs 1-gen-2020 Botte, B.; Medaglia, C
A taxonomy and a proposal for a classification of serious games 1-gen-2012 Stefania, Barca; Brunella, Botte; Marinensi, Giada; Matera, Claudia; Medaglia, CARLO MARIA
An intersectional study on student learning outcome perceptions 1-gen-2023 Musella, F.; Marinensi, G.; Botte, B.
Chapter 4 Students’ perspective of digital technologies in higher education 1-gen-2024 Botte, Brunella; Capogna, Stefania; Chiara De Angelis, Maria; Greco, Francesca; Marinensi, Giada; Musella, Flaminia; Torchia, Luca
DRIVERS AND BARRIERS TO THE ADOPTION OF GAMIFICATION TO SUPPORT LOCAL ADMINISTRATORS IN POSITIVE ENERGY DISTRICTS IMPLEMENTATION: AN ITALIAN CASE STUDY 1-gen-2024 Marinensi, Giada; Botte, Brunella; Biancifiori, Sara; Caballero, Nicolas
Higher education students’ perception of their learning outcomes: validation of a measurement scale 1-gen-2021 Botte, B.; Marinensi, G.; Musella, F.
INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES 1-gen-2024 Botte, Brunella; Marinensi, Giada; Malakuczi, Viktor; Vitaletti, Walter
The Chronicles of Knowledge: Learning with a Tabletop Game 1-gen-2015 Botte, B; Imbellone, A; Barca, S; Marinensi, G