BOTTE, BRUNELLA

BOTTE, BRUNELLA  

Dipartimento di Scienze Umane  

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Titolo Data di pubblicazione Autore(i) File
A Practical Framework for Enhancing the Effectiveness of Gamification Taking into Account Personality Types in HEIs 1-gen-2020 Botte, B.; Medaglia, C
A taxonomy and a proposal for a classification of serious games 1-gen-2012 Stefania, Barca; Brunella, Botte; Marinensi, Giada; Matera, Claudia; Medaglia, CARLO MARIA
A tool for gauging factors in university students’ career perspectives 1-gen-2025 Musella, F.; Botte, B.; Marinensi, G.
Adopting gamification as a strategy to support students’ motivation in Higher Education: the teachers’ role 1-gen-2023 Marinensi, Giada; Di Lallo, Matilde; Botte, Brunella
An intersectional study on student learning outcome perceptions 1-gen-2023 Musella, F.; Marinensi, G.; Botte, B.
DRIVERS AND BARRIERS TO THE ADOPTION OF GAMIFICATION TO SUPPORT LOCAL ADMINISTRATORS IN POSITIVE ENERGY DISTRICTS IMPLEMENTATION: AN ITALIAN CASE STUDY 1-gen-2024 Marinensi, Giada; Botte, Brunella; Biancifiori, Sara; Caballero, Nicolas
Evaluating Phillips’ Game Rewards Taxonomy: Implications for the Gamification Design 1-gen-2024 Botte, Brunella; Marinensi, Giada; Aarts, Henk; Bakkes, Sander; Veltkamp, Remco
Fostering motivation through Gamification: Understanding the impact of different kind of rewards on learners' motivation in the framework of Self-Determination Theory 1-gen-2022 Botte, B.; Marinensi, G.
Gamification as a Strategy to Increase Student Engagement in Higher Education: Exploring Teachers’ Perspectives 1-gen-2024 Botte, Brunella; di Lallo, Matilde; Marinensi, Giada
Gamification in higher education: a self-determination theory perspective on the reward system 1-gen-2022 Marinensi, Giada; Botte, Brunella; Romero Carbonell, Marc
Higher education students’ perception of their learning outcomes: validation of a measurement scale 1-gen-2021 Botte, B.; Marinensi, G.; Musella, F.
INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES 1-gen-2024 Botte, Brunella; Marinensi, Giada; Malakuczi, Viktor; Vitaletti, Walter
Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory 1-gen-2020 Botte, B.; Veltkamp, R.; Bakkes, S. C. J.
Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory 1-gen-2020 Botte, B.; Bakkes, S.; Veltkamp, R.
Motivation through gamification: a Self-Determination Theory perspective for the design of an adaptive reward system 1-gen-2022 Botte, Brunella; Aarts, Henk; Bakkes, Sander C. J.; Veltkamp, Remco
Serious games between simulation and game. A proposal of taxonomy 1-gen-2009 Botte, B.; Matera, C.; Sponsiello, M.
Students’ perspective of digital technologies in higher education 1-gen-2024 Botte, Brunella; Capogna, Stefania; Chiara De Angelis, Maria; Greco, Francesca; Marinensi, Giada; Musella, Flaminia; Torchia, Luca
The Chronicles of Knowledge: Learning with a Tabletop Game 1-gen-2015 Botte, B; Imbellone, A; Barca, S; Marinensi, G
Understanding Stakeholder Perspectives: Towards the Design of a Serious Game for Positive Energy Districts 1-gen-2024 Marinensi, Giada; Botte, Brunella; Brancifiori, Sara; Caballero, Nicolas
Understanding Stakeholder Perspectives: Towards the Design of a Serious Game for Positive Energy Districts 1-gen-2024 Marinensi, Giada; Botte, Brunella; Brancifiori, Sara; Caballero, Nicolas