This chapter focuses on strategies to foster students’ engagement and motivation in higher education. The essay offers an overview of the course design process and the main results of a pilot training.

Gamification as a Strategy to Increase Student Engagement in Higher Education: Exploring Teachers’ Perspectives

Botte, Brunella
;
Marinensi, Giada
2024-01-01

Abstract

This chapter focuses on strategies to foster students’ engagement and motivation in higher education. The essay offers an overview of the course design process and the main results of a pilot training.
2024
Inglese
Inglese
Stefania Capogna, Francesca Greco
Stefania Capogna, Francesca Greco
The Digital Transformation of European Higher Education. Technological, Ecological, and Social Challenges
131
144
14
9783031707629
9783031707636
https://link.springer.com/chapter/10.1007/978-3-031-70763-6_7#citeas
Springer, Cham
Comitato scientifico
Gamification
No
3
2 Contributo in Volume::2.1 Contributo in volume (Capitolo o Saggio)
268
none
Botte, Brunella; di Lallo, Matilde; Marinensi, Giada
info:eu-repo/semantics/bookPart
   Empower Competences for Onlife Learning in HE
   ECOLHE
   European Union – Erasmus+ National Agency INDIRE
   Erasmus +. Call 2020 Round 1 KA2 – Cooperation for innovation and the exchange of good practices. KA203 – Strategic Partnerships for higher education
   2020-1-IT02-KA203-079176
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14085/26262
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