Autistic children are on the increase and have difficulty in emotional regulation. Most places of culture have not yet developed specific projects for autistic children, even though cultural participation produce undeniable effects on psycho-physical wellbeing, also in terms of emotional regulation. Therefore, there is a mismatch between the "patient" and the potential “treatment”. The MUS.E. project aims at testing and prototyping an innovative tool, composed of hardware and software, that can be used by Museums for proposing games to engage autistic children during their visit. The proposed tool will represent an innovative integrated game-teaching- care model to improve the accessibility to cultural participation and the children’s emotional development.
MUS.E. MUSeums for Emotions
Cipullo Nadia
;
2024-01-01
Abstract
Autistic children are on the increase and have difficulty in emotional regulation. Most places of culture have not yet developed specific projects for autistic children, even though cultural participation produce undeniable effects on psycho-physical wellbeing, also in terms of emotional regulation. Therefore, there is a mismatch between the "patient" and the potential “treatment”. The MUS.E. project aims at testing and prototyping an innovative tool, composed of hardware and software, that can be used by Museums for proposing games to engage autistic children during their visit. The proposed tool will represent an innovative integrated game-teaching- care model to improve the accessibility to cultural participation and the children’s emotional development.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.