This article aims to focus on the notion of metalepsis and to show how the multi-faceted use of this narrative strategy, in contemporary audiovisual products such as TV series, can productively interact with forms of transmedial expansion and with transformative fan works – especially within the framework of the new ‘rule of the game’ pointed out by Thomas Elsaesser in his contribution on mind-game films: ‘The world depicted is taken as real’. In order to discuss this hypothesis the essay specifically considers the TV show Supernatural, which represents a clear example of complex storytelling and has a large fan community.

“Taking as real”: fandom e strategie narrative in Supernatural

RE V.
2015-01-01

Abstract

This article aims to focus on the notion of metalepsis and to show how the multi-faceted use of this narrative strategy, in contemporary audiovisual products such as TV series, can productively interact with forms of transmedial expansion and with transformative fan works – especially within the framework of the new ‘rule of the game’ pointed out by Thomas Elsaesser in his contribution on mind-game films: ‘The world depicted is taken as real’. In order to discuss this hypothesis the essay specifically considers the TV show Supernatural, which represents a clear example of complex storytelling and has a large fan community.
2015
TV series
Metalepsis
Fandom
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14085/3981
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