We present a mobile game to play a museum treasure hunt, addressed to students that are about 11-14. They have to search for the " materializations" of the solutions to a sequence of riddles, and to photograph them by personal camera phones. The letters of a secret word are orderly provided on right answers, spurring the interest for the exhibition through the cellular phone. The novelty is the use of QR-Codes, a kind of 2D codes, to identify the correct answers and to enjoy some other services. A preliminary field test in the Norsk Telemuseum gave very good results. Copyright 2009 ACM.

A museum mobile game for children using QR-codes

MEDAGLIA, CARLO MARIA;
2009-01-01

Abstract

We present a mobile game to play a museum treasure hunt, addressed to students that are about 11-14. They have to search for the " materializations" of the solutions to a sequence of riddles, and to photograph them by personal camera phones. The letters of a secret word are orderly provided on right answers, spurring the interest for the exhibition through the cellular phone. The novelty is the use of QR-Codes, a kind of 2D codes, to identify the correct answers and to enjoy some other services. A preliminary field test in the Norsk Telemuseum gave very good results. Copyright 2009 ACM.
2009
9781605583952
educational games
mobile interaction
qr-codes
qr-codes.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14085/386
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