The use of "game" as a didactic strategy is always more widespread in training contexts, even in university education. Research and advances in ICT and educational technologies have allowed students to "learn by playing" even in asynchronous and distance learning contexts. Based on this approach, this paper described how simulation games and online games have been designed to promote learning of topics related to cyber security in the context of the European project called "EuSecure".

Using Games for Cybersecurity Training: The EuSecure project

Balestra, Antonio
2023-01-01

Abstract

The use of "game" as a didactic strategy is always more widespread in training contexts, even in university education. Research and advances in ICT and educational technologies have allowed students to "learn by playing" even in asynchronous and distance learning contexts. Based on this approach, this paper described how simulation games and online games have been designed to promote learning of topics related to cyber security in the context of the European project called "EuSecure".
2023
learning by playing, didactic strategies, Eusecure Project
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14085/22719
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