BOTTE, BRUNELLA
 Distribuzione geografica
Continente #
EU - Europa 110
AS - Asia 109
NA - Nord America 70
OC - Oceania 2
SA - Sud America 2
Totale 293
Nazione #
US - Stati Uniti d'America 68
SG - Singapore 44
HK - Hong Kong 41
IT - Italia 24
GB - Regno Unito 19
FI - Finlandia 17
FR - Francia 17
DE - Germania 12
TR - Turchia 7
BE - Belgio 4
ID - Indonesia 3
MY - Malesia 3
VN - Vietnam 3
AT - Austria 2
AU - Australia 2
BR - Brasile 2
CA - Canada 2
GR - Grecia 2
JP - Giappone 2
NL - Olanda 2
NO - Norvegia 2
PT - Portogallo 2
AE - Emirati Arabi Uniti 1
BY - Bielorussia 1
CN - Cina 1
CY - Cipro 1
CZ - Repubblica Ceca 1
IL - Israele 1
LT - Lituania 1
LV - Lettonia 1
PL - Polonia 1
RU - Federazione Russa 1
TH - Thailandia 1
UA - Ucraina 1
UZ - Uzbekistan 1
Totale 293
Città #
Hong Kong 41
Helsinki 17
Paris 14
Singapore 14
London 13
West Jordan 12
Rome 11
Boardman 10
Pisa 8
Council Bluffs 6
Los Angeles 6
Köseköy 5
Brussels 4
Chicago 4
Düsseldorf 3
Ho Chi Minh City 3
Kuala Lumpur 3
Ankara 2
Athens 2
Brisbane 2
Hove 2
Manaus 2
Newark 2
Oslo 2
Ottawa 2
Portsmouth 2
Semarang 2
Ashburn 1
Brno 1
Changsha 1
Chiba 1
Częstochowa 1
Falkenstein 1
Hanover 1
Kyiv 1
Lauterbourg 1
Lisbon 1
Minsk 1
Munich 1
Nicosia 1
Perugia 1
Riga 1
Seattle 1
Tashkent 1
Tel Aviv 1
Vienna 1
Yogyakarta 1
Totale 214
Nome #
A taxonomy and a proposal for a classification of serious games 38
Higher education students’ perception of their learning outcomes: validation of a measurement scale 38
INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES 30
The Chronicles of Knowledge: Learning with a Tabletop Game 28
An intersectional study on student learning outcome perceptions 28
Students’ perspective of digital technologies in higher education 27
A Practical Framework for Enhancing the Effectiveness of Gamification Taking into Account Personality Types in HEIs 23
DRIVERS AND BARRIERS TO THE ADOPTION OF GAMIFICATION TO SUPPORT LOCAL ADMINISTRATORS IN POSITIVE ENERGY DISTRICTS IMPLEMENTATION: AN ITALIAN CASE STUDY 19
Fostering motivation through Gamification: Understanding the impact of different kind of rewards on learners' motivation in the framework of Self-Determination Theory 19
Evaluating Phillips’ Game Rewards Taxonomy: Implications for the Gamification Design 19
Understanding Stakeholder Perspectives: Towards the Design of a Serious Game for Positive Energy Districts 18
Gamification as a Strategy to Increase Student Engagement in Higher Education: Exploring Teachers’ Perspectives 14
Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory 14
Totale 315
Categoria #
all - tutte 2.266
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 2.266


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2022/202328 0 0 0 3 3 0 0 0 2 4 14 2
2023/202497 10 7 0 4 1 5 12 20 2 22 0 14
2024/2025190 2 10 0 14 18 39 36 9 48 14 0 0
Totale 315